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Sam Inglis |
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August 2005 |
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Title: |
JEFF WAYNE'S MUSICAL VERSION OF THE WAR OF THE WORLDS
5.1 Surround Remix & Remastering Project |
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Jeff Wayne's classic adaptation of The War of The Worlds
was a technical tour de force and an enduring commercial success. A
quarter of a century after its release, it has undergone a complete
rework for 5.1 surround.
Sam Inglis
On June 9th, 1978, music journalists were invited to the London
Planetarium by CBS Records for a lavish album launch. If they knew the
name Jeff Wayne already, it was as the producer of teen idol David
Essex; yet what they were presented with that day was a million miles
from 'Rock On' or 'Hold Me Tight'. Here was a musical, but one that had
never been seen on stage. Here were rock stars in abundance, but as well
as singing, they were taking parts in a Victorian science fiction
drama. And at a time when punk rock ruled, here was a 90-minute concept
album fusing lengthy rock instrumentals, classical orchestration, a hint
of disco, and the fruity narration of Richard Burton.
Jeff Wayne's Musical Version of The War of The Worlds, to
give it its full title, might not have seemed like an obvious hit. Yet
it remained in the British album charts for six years, with the best
estimates available putting sales so far at a staggering 13 million.
That figure is likely to rise even further this year, thanks to a lavish
re-release incorporating both a new stereo mix and a 5.1 surround
version. More than two years in the making, the reissue was put together
at Wayne's Hertfordshire manor house by engineer Gaëtan Schurrer, and
mixed by Schurrer and Gary Langan, engineer and founder member of the
Art Of Noise.
"Back in 1978, Jeff was pushing technology to the limit, and he's
doing it again now," says Gary, and it's hard to argue with either
claim. When it was made, The War of The Worlds was probably the
first large-scale project ever to be recorded to 48 tracks, at least in
the UK. "At the time I knew that I was doing a 48-track production, I
was dead lucky that the studio I was working at [Advision in London]
owned a distribution company, and had just taken delivery of this device
called the Maglink, which was the first device that linked machines
together," explains Jeff. "I knew that I was going to struggle with
24-track, and I didn't quite know how I was going to resolve that. I was
doing something that no-one had yet done in production terms. It didn't
mean it was going to be a better composition, or a better piece of
work, but technically we were pushing the limits."
Making Arrangements
By the mid-'70s, Jeff Wayne had his own small studio and was an accomplished synth programmer and engineer, but the music for The War of The Worlds
was never demoed "in the sense of a record, where you'd do demos and
see how it sounds". Nevertheless, he had undertaken a lengthy and
meticulous process of pre-production. "It was scored out at the
composition and orchestration stage like I would score a movie, to the
fraction of a second, and our scriptwriter had to work to those timings.
So not only did she have to be creative, but she had to be a technician
to work to a given moment, because you may have songs, or you may have
lead instrumental sections, or our journalist telling the story. When
does that person enter or leave? So you have all these elements that had
to be timed very precisely.
"I was trained to write out everything. Whether I work on an
electronic score or an orchestral score or whatever, I compose at an
instrument, and when it comes to the arrangement and orchestration, that
I do away from any instrument. I find it's more free, but I'm from an
era when orchestration was taught to me.
"There was a period of scriptwriting, then I did all my arrangements
in readiness for the band sessions, which were the first tranche of
recordings, and they were recorded as masters. Because some of these
tracks were 10 or 12 minutes long, inevitably, what we played as a band
had to be built up upon, and where there was a thematic piece, either I
or one of the other musicians would play a guide melody on an
instrument, just to show the band where the melodies were going to go.
Where there was going to be singing I brought in people who were
excellent session singers in their own right, and they sang the songs to
give us an idea, and to present to the people who were the potential
guest artists.
"Most of what we recorded in the band sessions ultimately became the
roots of the entire master recording. It's only recently I've come to
realise that most people didn't realise it was a live performance piece.
It wasn't built upon one musician at a time playing to a click track,
or anything like that. It started with a full band playing it live, and
then, yes, I brought in my strings, but they were played on top of a
live band performance. The guys who played on it were all pretty guv'nor
musicians, and we could all sight-read, so no matter what you'd throw
at them, they were there."
"The way that Jeff tackled it was that he'd have bass, drums, two
guitars, a percussionist, Ken Freeman on synths, Jeff sitting at a
piano, and a metronome," adds Gary. "And Jeff would have set the
metronome and said 'We'll have a go at this tempo.' No clicks or
anything. The amount of tempo changes, kids growing up today would
cringe. The bpm's all over the place, but because you've got a cohesive
bunch of people all moving together, it sounds enormous. And because the
chemistry between those people, as somebody starts to pick the tempo up
slightly as they move into another part of the arrangement, maybe it's
Jeff who starts pushing them, because they're all working together,
they'll all move together and it sounds cohesive."
The Prof
Jeff Wayne, Gary Langan and Gaëtan Schurrer are all effusive in their praise for the musicians who played on The War of The Worlds.
From Herbie Flowers's rock-solid bass to the guitar antics of Chris
Spedding and Jo Partridge, the performances are all impressive, but the
greatest praise is reserved for synth wizard Ken 'Prof' Freeman.
"Ken Freeman was a complete genius," insists Langan, and when you discover exactly how much he contributed to The War of The Worlds,
it's impossible to disagree. "There's a lot of orchestration that Jeff
wrote for orchestral sounds — brass, horns, flutes, piccolos, oboes —
and all of those are synthesizer sounds made by Ken," says Schurrer.
"The only real orchestra on there is the strings, and some of the
strings are actually string machines.
"He started mainly with a Minimoog and an ARP Odyssey, and then
later on in the production when they were nearing completion he got a
CS80, and they re-overdubbed a lot of the horns and things. I've
actually got the Arturia CS80 plug-in, and tried to emulate some of
those sounds that Ken came up with, and I fell well short. I think he
had an understanding of real instruments and orchestration that gave him
the edge as to how to make the synth respond like an instrument would."
"He could create drum sounds," adds Langan. "In 'The Artilleryman
And The Fighting Machine', there's the sound of military drums. When you
listen to the mixes from 1978 you'd probably swear that it was a
military side drum and a military bass drum, but it's not — it's Ken
doing jiggery-pokery on his synthesizers."
Beyond Our Ken
The elaborate overdubs included Ken Freeman's multitracked synth
parts, the voices of all the actors and singers, a live string section,
solo instrumental parts and sound effects. On some of the recordings,
Wayne and the band crammed almost 100 different parts onto the 48 tracks
available to them.
"From a composing point of view, I was trying to create melodies,
hooks and riffs, but from a sound point of view, as orchestrator and
producer, I wanted to subtly create this feeling of a ping-pong match,"
explains Jeff. "When you're hearing the story through the eyes of
humanity you hear this big, symphonic string section. When it's Martian
and aggressive, it's the electric guitars, it's the synthesizers that
create all the atmospheric sounds, and I deliberately kept true to that
throughout the whole 95 minutes."
Creating the right sounds for the Martian themes required
considerable ingenuity. Much of this, again, came from Ken Freeman. "He
was able to take things that were scored out, and put a sound into them
just by us talking," says Jeff. "He would take a look at the score, and
separate from the notation, I might have a sound on it that says 'A
snowflake'. What is a snowflake? Well, we had worked enough together to
work out a shorthand where he'd start by trying to interpret it, and
this was the era when you were dealing with sound waves — sawtooths,
sine waves and square waves — and he would mix them together and create
the sound from the synthesizers that he was playing. You couldn't store
them in memory, they were monophonic so you had to build them up, and
eventually we'd get to the point where we had something we were both
very pleased with."
The only challenge Freeman couldn't meet was to interpret the voices
of the Martians themselves, and their war cry of 'Ulla'. "The notation
was there, the chords were there, but not the actual sound, which I
wanted to be unique. It had to be gigantic when the Martians were
terrifying the Earth, but at the very end when they're dying, the same
vowels, 'ulla', had to sound like the Martians themselves were dying,"
says Jeff. "I asked Ken Freeman if he could devise a synthesizer that
could produce the word 'Ulla' and play it from a keyboard. He was not
only a brilliant musician, but a craftsman from the technical side. He
came up with this little box that I recall, and it could go 'ooh', but
it couldn't get the 'la', so it was just 'oo-ah'."
The box was jettisoned, and instead, guitarist Jo Partridge multitracked the 'Ullas' using a Peter Frampton-style talk box.
Elsewhere, The War of The Worlds was also heavily laden
with foley effects, most of them created by Jeff Wayne's wife Geraldine.
"In those days you had to go to sound effects libraries, tell them 'I'm
looking for this', and they'd give you everything they had,' explains
Jeff. "You'd try all the libraries, listen to them all, and pick the
best of what you had, and very little manipulation could be done with
them. The ones that wound up on the record, with one exception, were
made. The one that always comes up is the sound of the cylinder
unscrewing [when the Martians emerge from their spaceship]. The truth of
is that it is me with two kitchen saucepans, turning them and scraping
them together. Our engineer Jeff Young heard the idea, amplified what
was on microphone, and there's this giant sound. He put it into stereo
so it could really move around, because he knew the idea I was trying to
create, and what the script said. There I am on acoustic saucepan!"
Although the lengthy pieces on The War of The Worlds were
all performed in their entirety, there was also a lot of editing before,
during and after the original mix. "They mixed it in sections," says
Gary. "You couldn't mix it from one end to the other, it was impossible.
They probably mixed 30 seconds, a minute, two minutes, whatever that
bit required, and there would've been two or three of them. Which is how
I started — as an assistant you were given the not important faders,
and as you got better and better, if you were really good you got the
drums."
"The original work that I recorded was just over two hours, so there
was a lot of editing and restructuring to get it down to what it
became," says Jeff. "It had to fit on four sides of black vinyl, but
also to not bore everybody, because it was just too long at that
length."
The Eve Of The War
Jeff Wayne comes from a musical family, and the War Of The Worlds
project owes much to his father Jerry. "My Dad kept saying 'You set out
to be a composer who arranged and produced,' and I was on a long run of
producing artists and doing shorter pieces, like film scores and TV
themes and music for advertising. I said 'Let's have a go at finding a
story that could, from a composing point of view, challenge me.' And
that's really how it started. We read lots of different books, and it
came down to a few that I remember — The Day of The Triffids, by John Wyndham, Aldous Huxley's Brave New World, and HG Wells's The War of The Worlds. But with The War of The Worlds,
I can always remember, I could hear sound on one read-through. It
wasn't a very long book, about 150 pages or so, and maybe that's why it
was easy to hear. It turned out there was an agent who represented the
estate of HG Wells, and we convinced the estate that we wanted to be
true to the story in creating this musical interpretation, and we did a
deal. That was 1975, and the whole writing, orchestration,
scriptwriting, paintings, recording sessions, everything to do with it,
took the better part of two and a half years, between early '75 and June
'78.
"I still have the
original book with all my underlinings and scribbles about things that
motivated me to compose something or to chat to the guys that were the
lyricists, or our scriptwriter. The truth of it was that I somehow
thought I was going to do an instrumental album, no guest artists, no
roles being played, virtually all instrumental, no paintings, no script,
and a budget that was in one ballpark. And it turned out to be quite
the opposite.
"By the time we
started approaching the artists, the characters themselves had built up.
Almost all of them really emanated from the HG Wells novel, so by the
time I turned it into a musical piece, I knew of the type of vocal sound
that I wanted. It was a British work, and I always wanted it to stay
British in that sense."
The most important vocal part was that of the journalist who narrates
the story. More in hope than expectation, the Waynes approached Richard
Burton, who was at the time appearing in a play in New York. "People say
'How did you choose so and so?', but the truth is you don't choose
people of that stature. You hope that they're going to be attracted to
work on your project. That's how it came about with Richard. We did have
a list of people on the expectation that Richard was going to say no,
and we expected that somewhere down the bottom somebody would say yes.
To our great surprise, Richard was attracted to it, and we were
thrilled, because his voice was magnificent. He liked the script, liked
the idea of it and said yes immediately."
Forward In Time
A quarter of a century later, when Sony approached Jeff Wayne and his team with the idea of reissuing and remixing The War of The Worlds,
the scale of the project quickly became apparent: they opened the tape
archive to discover no fewer than 75 two-inch, 24-track masters and a
staggering 372 quarter-inch masters. These had to be transferred to a
digital format, before Gaëtan Schurrer could begin the painstaking
process of identifying takes, sync'ing slave and master reels and
reconstructing track sheets (see 'The Big Jigsaw' box). This, in turn,
necessitated a comprehensive refit of Wayne's studio, involving the
installation of a top-of-the-range Pro Tools HD rig and an M&K
surround monitoring system (see 'High Density' box). Once the
multitracks had been pieced together as Pro Tools Sessions, Gary Langan
was brought in for the mixing stage. Langan and Schurrer's job was,
first, to recreate the original stereo mix for release in high-quality
SACD format, and second, to reinterpret Wayne's original vision in 5.1
surround.
"You've really got to understand the work of music that you're
dealing with," explains Gary, "and the best way for me was to mix it in
an environment that I knew and understood, and where it originally came
from. So the mixing of the stereo was a learning curve for me. It was a
way of getting myself into the album. A project like this is a bit like
running a marathon — you've got to go through the pain barrier. It's an
hour and a half long, you've got to be able to listen to it three or
four times and be able to concentrate the whole time that you're
listening to it. Mixing the stereo enabled me to go through that pain
barrier, so when I got round to the real crux of why I was here — to mix
the 5.1 — I knew every overdub, I knew how absolutely everything
worked, how it was constructed, Jeff's thinking behind the overdubs, why
this is this and that's that, which is so important.
"The stereo mix had to be a faithful reproduction of what they did
in 1978, but using today's tools. So I limited myself to two reverb
plates, one delay, a Harmonizer, a phaser, and that would have been
about all they had during the '70s. Advision, I think, had two EMT
plates, and you would have had one long and one short. You would have
had a Revox or another stereo machine that would have given you delays
by using the repro head and creating a delayed plate, and that would
have been it."
Gary and Gaëtan were able to reproduce nearly all of these effects
to their satisfaction using plug-ins within Pro Tools; likewise, the EQ
that would originally have been applied at Advision's API console.
"We found a lot of the analogue hardware emulations in plug-ins,
like all the Bomb Factory stuff, really useful," says Gaëtan. "When we
first started working on Richard Burton's voice we made an effects chain
using the original hardware Urei compressor and the Pultec programme
EQ, and then we recreated the same thing in Pro Tools using the
plug-ins, and it really was very close. There was just a little bit of
extra 'oomph' using the hardware that wasn't there using the plug-ins,
but we found that by putting a Mic Modeler plug-in on the voice before
them, and using a little bit of that valve saturation parameter that
it's got, it just gave it the oomph that was missing. That's how we went
with most of it, but there were just a few synth sounds where we
couldn't get the EQ that we wanted out of any of the plug-ins that we
have — and we've got a lot of them. We couldn't get a certain sheen that
we were looking for, and we ended up getting that from a little rack of
original Amek EQs. We also used the old Dbx compressor on some of the
bass lines; it just sounded right, so we used that and printed it. In
both the stereo and 5.1 mixes we used an SSL compressor quite a lot as
well. In the stereo, it was mainly over the whole mix, and in the 5.1
mixes we used it quite a bit as well, but mostly on the drum master —
we'd have a group for all the drums, and we found the SSL compressor
very useful for getting them to sit right in the mix. Other than that,
it's all plug-ins."
The Big Jigsaw
Before any thought could be given to creating a 5.1 mix of The War of The Worlds,
the multitracks had to be transferred from two-inch tape and assembled
in Pro Tools, a job which was, in itself, pretty daunting. "The
multitracks were pretty well conserved, " says Gaëtan Schurrer. "They
had been in secure archives for many years, and stored up here on Jeff's
grounds. We decided to have them baked anyway, so FX Rentals baked them
all and transferred them at 96k, 24-bit into a Pro Tools system. We
ended up with eight Firewire drives, 120GB each, full of the
multitracks.
"I needed to make
decisions as to storage, because you can't chain eight Firewire drives
and work from them — I think the limit is currently five. I worked out
that about a Terabyte would be enough, so I bought three Lacie 320GB
drives and chained them over Firewire, and then I started copying all
the relevant takes to the Firewire drives I was going to use for the
project. I actually split them into 16 tracks, so I would have tracks
1-16 of the master multitrack on the first drive, tracks 17-24 of the
master multitrack on the second drive, tracks 1-8 of the slave
multitrack also on the second drive, and tracks 9-24 of the slave on the
third drive. So when I ran 48 tracks I knew that there were, at most,
16 tracks running from each drive. It's worked really well. We haven't
had one problem to do with the disks not being able to cope.
"Greg Brooks, who's the War Of The Worlds
archivist, listened through all 75 multitracks with me. We made track
sheets, because there were none in existence any more, and from them we
started deducing which we thought were the masters and slaves. Because
it was a 48-track production, we had to find out which tapes were the
masters and which tapes were the slaves, and which tapes were actually
relevant to the double album and which weren't, because there was all
sorts — there were out-takes, there were foreign-language versions,
there was everything in those 75 multitracks.
"The slaves were
actually quite easy to identify, because I only found one multitrack for
each that was obviously the slave — it had the timecode on it, and the
strings were only recorded on slaves, so I could always tell. With the
masters, on the other hand, there were always two, three, four, five
tapes that could be the master, different tapes that seemed to have all
the parts. Some of them were copies, some of them were earlier, some of
them were later, and it was trying to find the one. The only way to do
this was to listen to every track, listen to every part and compare it
to the original album. It was a big puzzle, and it took me a few months
until I had the masters and the slaves for every track.
"We wanted to have a
full Session in Pro Tools for each major piece, ready to mix. The album
plays continuously, but it's 13 different tracks in terms of multitrack
space. In the day, they'd only mixed in small sections — everything was
mixed in two-minute sections and edited on quarter-inch and put
together that way. What was on the multitrack was what had been written
originally, but by the end everything got chopped up and edited, so on
multitrack, the structure didn't always reflect what's on the album.
"Even before I could
do the structural editing, I had to resync the multitracks together.
They were sync'ed with Maglink code, which was the first timecode
available. It wasn't very accurate, and there is no machine that exists
today that can read the timecode. Jeff actually bought a Maglink machine
at an auction for 50p, but we couldn't make it work. So having found
the right master and the right slave, I had to put them in time, and
invariably I found that the slave was always drifting later and later.
Then I found that by looking at the timecode on the waveform display in
Pro Tools, the timecode actually had a shape, which looked a bit like
Morse code. It had all these little blips in it — there'd be one, then
four, then two, then five — and you could actually match the tape
between the master and the slave. So I created two groups of 24 tracks,
one for the all the master tracks and one for all the slave tracks, then
soloed the timecodes, found roughly the place where they started, lined
them up together, and then by listening to it I could hear when it was
going in and out of phase as it was going in and out of time. I went
through every multitrack like this, doing a cut every three or four
seconds so it would get in phase, then it would start to drift out, then
I'd do a cut and move the slave back by about 100 to 150 samples —
bearing in mind that we're working at 96kHz, so there's 96,000 samples a
second. Then it would come back into phase, start to drift again, then
I'd cut again — and I did that for the whole album.
"On the multitrack
there was also a lot of stuff that never made it to the album, which
they'd just muted at the time they were mixing. But I had everything
there, and by listening to the original album and comparing to the
multitrack, I had to decide what used to be in and what wasn't.
Sometimes it was really obvious, but other times you can't tell,
especially because they used to double and triple and quadruple-track a
lot of stuff. A lot of the synth sounds, for example, were made with
monosynths, so every time they wanted a big sound, they would play the
same part again and again and track it five or six times, and then
bounce that as the sound. Some of the tracks only had the one track of
the bounce, and that was it, but on some of the others there'd be five
or six tracks of it, and it would be like 'Did they use all five, or
only two or three?' There was also one part in the third track, a sort
of voice-box guitar, that was recorded right through the multitrack, yet
listening to the album I found that it was only actually used twice —
once for about 16 bars and towards the end for another four bars."
Spreading Out
The task of recreating the original stereo mix left little room for
experiment, but the same was not true of the surround version. Many
classic albums have had the surround treatment in recent years, but The
War of The Worlds provided more options than most. This was partly
because it had originally been recorded to 48 tracks rather than eight
or 16, and also because of the dense, cinematic nature of the music
itself. Gary Langan and Gaëtan Schurrer approached the job with one eye
on the creative possibilities offered by the 5.1 medium, but without
losing sight of the principles that had guided the original mix.
"One of Jeff's theories is that as one instrument leaves, the
incoming one must be slightly more powerful, to take over from the one
that's going," says Gary. "It didn't matter whether it was Richard's
voice, a piece of narration that was leaving you and a guitar line that
was coming in, or whether it was a vocal line that was going and a bass
line that was coming in, they always had to take the same place, so that
there was always this role of a lead going throughout the whole
project. It was slightly more difficult [in 5.1] because I've got three
times as much space, and although it's a great album to mix in the
surround environment, there were occasions when there wasn't the support
from the musical production.
"It was an over-produced stereo production, so when you listen to it
in stereo there's always something going on, there's never one second
where you're left alone. But then you spread that out into six speakers,
and sometimes it's a bit of a desert, so I'd employ some tricks to make
something faux 5.1 as if I'd recorded it in a 5.1 environment. Like the
'Ulla', which is the sound of the fighting machines — I turned that
into what they call a faux 5.1 so it always comes at you from four
speakers, but I've employed delays to give it a big spread. I've had to
employ tricks like that where the reinforcement isn't quite there.
"I use mainly surround reverbs, but for special effects I might let
something have its own discrete reverb, say something like the Heat Ray
[the Martian weapon, represented by Jo Partridge's distorted guitar].
For the most part of the album, while they're conquering the Earth, they
live in the back speakers with their own reverb and their own delay.
And then, when the Martians have conquered the world, at that point, as a
triumphant signal they all move to the front speakers, and again, they
come with their own reverbs and their own delays, rather than sharing
the 5.1 reverbs that might be going on the drums or the strings."
High Density
The War of The Worlds
was a groundbreaking recording project in 1978, and even in 2005,
running a 48-track mix at 24-bit, 96kHz required cutting-edge equipment.
"Our setup is actually the biggest setup you can get from Digidesign at
the moment," explains Gaëtan Schurrer. "We've got a Pro Tools HD rig
with seven HD Accel cards, which is the current limit. We already had
Pro Control with three fader packs, so we got a G5 and a new expansion
chassis, got an HD Core card and seven Accel cards, and added an Edit
Pack to the Pro Control to do the 5.1. We got four 192 I/O interfaces
and fitted them all with the extra eight analogue inputs, so we would
have all the analogue I/O we needed for the outboard. So we've got a
system with something like 64 analogue inputs and 32 analogue outputs,
and a Sync I/O looks after the whole thing.
"In terms of
plug-ins, we got pretty much everything that Digidesign distribute, we
bought the Waves Platinum Bundle and Surround Tools, and we've also
upgraded quite a few other plug-ins that we've had over the years, like
all the Sound Toys stuff, which has always been one of our staples. The
original Timeblender and Pitchblender was in every mix we've ever done
here, because there's nothing else that really does what that does. Then
they came up with these new ones called Phase Mistress, Tremolator and
Filter Freak. They're unbelievable. The other thing that I've always
really loved is GRM Tools, which do a bunch of things that no-one else
does. I realised a bit too late that GRM Tools TDM only supported up to
48kHz, which was a big problem, and the only way it would support up to
192 was RTAS, and I really didn't want to use any RTAS plug-in if I
could help it, because I didn't want to put any load onto the computer
other than what was needed. We did use quite a bit of the GRM Doppler,
which has a 5.1 version. It's really amazing — you can put a mono or
stereo sound in it, and it'll spin it at weird rates around all six
speakers, it's a great effect. We did actually manage to use it on a few
of the songs, and then we were getting all these strange crashes. We
were thinking 'What is going on?' and obviously we'd forgotten the fact
that that thing was not compatible — yet it still worked, so what we
ended up doing was we managed to print those great effects and then we
just used them as an audio track and disabled the plug-ins and moved on.
"While we were doing
the project we went from Pro Tools 6.1 to 6.4 to 6.7, and each time
there were really incredible additions that helped us out. The Revibe
plug-in appeared early in the project, and that's a fantastic reverb
plug-in that we've used throughout. In the stereo mix we used mainly
Revibe, and a bit of Realverb and a bit of TC Reverb, and a few D-Verbs
as well, because that's still a great old favourite for certain effects.
But in the 5.1 mix we found that it's been a combination of the Waves
360 reverb and Revibe. The combination of the two gave us a slight
difference in flavour that we needed. The Impact compressor came out,
which is very much like the SSL compressor, and we ended up using that
over the master for all the 5.1 mixes. We used a lot of the Focusrite
suite of plug-ins, and Smack! is a really good compressor.
"Another plug-in we really liked for many years was Metric Halo's
Channel Strip, and we bought that because they brought it out for OS X,
only to find that it wasn't Accel-compatible. Same thing with Mic
Modeler from Antares, and Auto-Tune. Unfortunately we used Mic Modeler
and Channel Strip quite a lot, especially in the stereo mix, and when we
went to 5.1 we realised that it was nothing but problems because they
would only instantiate on the HD Core card. We would find we had loads
of DSP left, yet it was telling us that we didn't, and it was because
those plug-ins couldn't go on the right DSP.
"The way we
went from stereo to 5.1 was we used the stereo mix as a base, so we
could use all our edits and our original plug-ins, and that's where we
had trouble: once we'd started doing the reassignment of the outputs, it
started using a lot more DSP. The 5.1 mixer uses a lot more DSP, and
also, on the stereo mix I was using the long delay-compensation engine,
which is 8200 samples per channel, and that obviously uses quite a lot
of DSP too. We found that in 5.1 it just wasn't going to do it, so we
reverted back to the short delay-compensation engine, and then our
troubles were over. I really like the way the plug-in delay compensation
is organised in Pro Tools, because you can manually bypass it per
individual track. So on Richard Burton, we found we had to use the
Nonoise plug-in because some of his takes were really noisy from all the
original comping and recomping, and Nonoise introduces a huge latency
which can't be compensated by the auto compensation. But it's so easy —
you just disable the compensation for this track and shift the whole
track by the right amount of samples, and there it is, back in time and
denoised. I think that's one of the most efficient ways of implementing
delay compensation that I've seen."
Journey To The Centre Of The Mix
Langan has a few theories of his own, including a controversial view
about the role of the rear speakers in surround mixing. "When you mix
stereo, where do your drums and bass go? They sit in the middle. You
don't put them to the left or the right. So when you're mixing 5.1, they
go in the middle. I think this is a mistake that some people make when
they're mixing 5.1. They think 'I've got the centre speaker, so I've got
three speakers at the front and two at the back, so therefore I must
have a front-to-back picture.' And I don't think you should at all. I
think you should have a picture such that wherever you turn in that
environment, you have the core instruments with you at all times — which
is what happens in stereo. When you listen to a stereo mix, if you go
over to the right-hand side, you might get more of the high backing
vocal than on the left-hand side, but you're going to get the same
amount of bass, drums and core rhythm instruments, because they've been
mixed to the centre, so they're always going to travel with you. And
that theory I think should be applied to 5.1. So in my mixing, the bass,
the drums and anything that I call core rhythm instruments, driving
instruments, support, stay in the centre of the quad. If I put the drums
down in the front and you're standing at the back of the room it's
going to sound awful for you, because you're not going to have any
drums. They're going to be swamped by what's coming out of the rears.
But if you put it all in the centre, it doesn't matter whether you go
and stand at the back, it doesn't matter whether you go and hang out at
the side."
His use of the word 'quad' is no accident, since the surround mix of The War of The Worlds
is almost entirely a four-speaker affair. "In music production, I don't
think you should use the centre channel. It's designed for cinema and
it's designed to carry speech. The reason it's there is to help you hear
the dialogue in a movie. It's so that the dubbing editor can turn up
the dialogue over and above the underscore. Now that scenario doesn't
exist in a record. OK, The War of The Worlds is slightly
different because it's got a narration, but that aside, it's a work of
music. When you set up your home theatre sound, you have the choice of
turning up or down that centre speaker, and people do, because they can.
So somebody might like the centre channel of their home system really
loud. Now if I put Richard's voice solely on that centre channel, when
you play the mix at home, because of how you like it, it's not how it
should be. And also, it means that Richard Burton ends up being
bare-arse naked, because if you switch off all the other channels, which
you can do, you can just listen to the centre channel, and you can have
Richard Burton or your singer or whoever, just there in the centre
channel. He won't have any reverb because the reverb is on your phantom
centre, so it just sounds awful.
"I think there's about 18 percent of Richard's vocal goes to the
centre speaker, just so that there's something there, and then I put
reverb there too, so that if you do happen to switch everything else
off, what you're going to hear in my mix is a quiet bit of Richard with
lots of reverb. It's mainly to keep the mastering people happy, because
if I turn in the files and there's nothing on the centre channel,
they'll 'phone up and say 'You haven't sent us all the information.'"
The Martians Are Coming
The new surround version is indeed impressive, and the time put into
its creation shows in the finished results. It was originally intended
to celebrate the 25th anniversary of The War of The Worlds's release,
but the sheer scale of the project has but it back by two years. "We've
created the first ever 27th anniversary edition," laughs Jeff. As it
turned out, the timing has been perfect; through pure chance, the
reissue will hit record shops just as an unrelated but massively hyped
film of the HG Wells novel arrives in the cinemas. Wayne also has his
own plans for a CGI animated movie, not to mention an ambitious
theme-park attraction and a West End stage show. It seems we're not
going to be able to get that infamous 'Da-da-daaaa!' out of our heads
just yet...
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